Game overview

This short game was developed by two people as part for a game jam. The total development time for each participant was about 48 man-hours, which was not enough to implement all the ideas that were originally planned. 

In this game, you have to control a spaceship and rescue astronauts on the Moon. The player is given a choice of 2 types of spaceships, 2 types of ammunition, and 3 types of guns, which are selected randomly after the first death. Each ship consists of a set of subsystems: the main engine, RCS, flight computer, life support system, fire control, sensors, and so on each of which may be damaged and hardware can be a temporary failure in operation, therefore, try to avoid collisions and make repairs and restart systems at the launch base. A spaceship can be lost in two ways: the destruction of the hull or the death of the entire crew, and if the ship is lost, the player starts over. In addition, the PC version implements procedural level generation, to start which you must go to the menu and restart the level (for accelerated start, the first level is pre-made).

Controls

Corvette:

  • Rotation - Mouse
  • Thrust - W or R.Mouse
  • Fire - L.Mouse
  • Esc - Main menu

Frigate: 

  • Rotation - A and D
  • Thrust - W
  • Turret rotation - Mouse
  • Fire - L.Mouse
  • Esc - Main menu

Game Jam

This game is our contribution to GitHubs "GameOff Jam 2020". You can find peace source shit-code and also brilliant pixel art which specially designed both for this game and for free use by other developers by following links:

Team

CrazyFizik - Coding

MattWalkden - Pixel Art

3rd Party

Also, some third-party free resources were used to create this game:

What was not implemented?

Unfortunately a number of ideas were not implemented until the end and had to be removed, this includes the following:

  • Special effects of RCS operation (yes, turns are performed through torsion through thrusters and without angular friction, however I didn't have enough time to attach all the special effects to all thrusters)
  • Mechanics of subsystem overheating and heat sink
  • Enemies and artificial intelligence (the presence of gravity and high mountains complicates navigation and behavior)
  • Simulation of radar system
  • Mission system: rescue, patrol, escort, defend, strike, landing
  • Second level where you will manage an astronaut
  • Homing missile
  • Infinity procedural generation
  • It seems that the number of subsystems is too large for such a game...
  • Sound system for transmitting the absolute silence of space
  • There are definitely software bugs in the game, and the main goal of the game is to hunt for bugs :-)

But, maybe next time...

Download

Download
LunarRescuerPC.zip 73 MB

Comments

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I went roughly 300 horizontal speed and -50 vertical speed and went through the map

Yes. This is possible, I think you can set any speed record you want to fly off the map :- ) Maybe I should somehow punish players who fly too far and accelerate too fast :-)